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While not space stations per se, the Behemoth serve the two roles proposed in this idea (economic and military) Selecting the population which would be removed is out of vision for what Chain Gang Program is (a quick manpower boost), though we admit the feedback could be clearer.Īs many of our players already feel that the political system is too difficult to predict, we have decided against adding more triggers that would interact with the various population traits in potentially hard to predict ways. Given the number of factions that already receive changes to their outpost phase, we opted to keep the colonization modules themselves simple. Though we do not have a screen to display freighter in flight, it is possible to send population to other colonies directly from the System Overview screen. We feel that loans like this would not integrate well with the Dust Economy and Diplomacy as it is in ES2 at the moment. While not implemented as proposed here, I'm happy with where minor faction are now. However, the underlying problem described in the linked post should have been addressed when the requirements for laws were changed. We will probably not implement multi-party laws. And as outlined in another idea, it's not possible to swap the ship modules during an ongoing game, so reassigning heroes to other ships is not possible. Manually changing the hero representing a party is probably not going to happen, though as far as I recall, the leader of the party should always be the leader with the most points spent on Senate-related skills.Īs much as we agree that there should be an Encyclopedia accessible in the game, for technical reasons I have to mark this as Out of Vision.Īs the heroes are emissaries of the Academy rather than the empires who employ them, they are bound to use their own aesthetic. Given how important discovering the Academy is to unlocking more heroes, we have ultimately settled on not making it harder to find, even though we admit it diminishes the mystery of the academy a bi12t. The planet grid has been reworked, with some planet types being replaced as well. So while this is not really out of Vision for us, I unfortunately have to assign it that status for technical reasons. So unfortunately, I have to assigned this "Out of Vision," even if we agree that a Carrier-class flagship would be cool.Īs much as I myself wanted to see this, we have to face the reality that it is not feasible for us to integrate this into the structure of ES2. As Dagart said, we can't swap the ship model during an ongoing game, and I don't think just adding a few slots to hero ships would satisfy the spirit of this idea (an impressive flagship).